• Michelle A. Amazeen

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There are 6 comments on POV: Facebook’s Change to Meta Blurs Lines Even Further

  1. The Pixar movie WALL-E is a perfect comparison to how I feel about this change as well. It’s clear that Facebook/META’s reach has become much stronger within the last 20 years, and it’s terrifying to think about how much their reach is going to grow within the virtual reality many Americans/humans experience daily. The hold social media has on the processing of news whether it be factually valid or not, is absolutely terrifying. The idea of journalism has completely changed and I think the predictions listed out in this article are very well thought out.

  2. I was reading an article in TIME magazine earlier, “The Making of a Whistleblower,” about Frances Haugen. It mentioned the “Metaverse,” and Haugen voiced concerns that the Metaverse will “isolate people rather than bring them together.” She also voiced concerns that Facebook’s lack of content regulation and oversight would trickle down into their construction of the Metaverse. Or rather, it’s not that they disregard regulation and oversight, they just don’t prioritize it enough. The Metaverse is concerning because we’re already so reliant on these rapid bursts of virtual interaction, so what would happen if those rapid bursts became intertwined with our physical reality? And if Facebook can barely manage oversight and regulation of their services right now, how is it expected to do so by expanding and creating a whole new landscape for virtual, augmented, and physical reality?

  3. It’s interesting that Wells seems to view this as a pointless new toy only for the laziest of Gen Z and Millennials. In my experience, most people of every generation tend not to have a particular affinity for virtual reality world and lives. And for the portion of the population that do, they are very few and spread out. Instead, the metaverse feels like another case of Facebook attempting to jump on a trend far too late, such as the creation of their streaming service Facebook Gaming. I think what is most likely to happen is people will agree with this article, they find the metaverse uninteresting and devoid of the contact they desire. There will certainly be people who employ it at the beginning, those who desire to be at the cutting edge of technology, and are expecting this to be Facebook delivering on that, but the general audience will either not give this the light of day or we will see it die out far sooner than Facebook’s investors would like.

  4. In addition to the societal shift that ‘Metaverse’ can bring, from a privacy standpoint this is yet another way to harvest data from people. Given Facebook’s track record of data privacy, how long would this be able to go unregulated? Additionally, this brings up the question of Privacy vs. Convenience. The Oculus Quest packs some cool tech inside of it and it’s very fun to play with, but for all of that cool tech to work there are various cameras looking around in its environment, essentially giving Facebook full access to looking at the insides of your home. This isn’t directly related to the effects the Metaverse could have on our current understanding of social media, but this article sparks a wider conversation asking, ‘even though we can do this, should we?’

  5. I believe you raised some really good points in your articles. From an optics angle alone, the name new invokes feelings of the company attempting to replicate a virtual reality. We’ve already seen the effects Facebook has had on public misinformation and harmful advertising. If the company envisions creating an even more immersive platform environment, I can only imagine this will increase how susceptible people are to these issues. And obviously, the company isn’t prioritizing the lives of individual users when this happens. As the recent Facebook leaks have shown, the company is more than willing to show a blind eye to the negative effects of their platform if that means that they will earn a profit.

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