Day 1-4
The student will have the first four days to design and re-design
the gear and power system for the car. This amount of time is
given to allow the students the time to test how far and how fast
their car is able to travel. The overall goal of this design is
to have a car that will travel the furthest on the ground.
The first step in this part of the project entails the students
adding a gear system to the car.
- With the provided gears and axels, the students should add
gears to the car that will allow them to drive the wheels using
a rubber band power system.
- This design will include multiple sized gears and multiple
gear ratios.
- The students should be able to figure out what gear ratio
is best for their car to go the furthest in a test.
The second step is adding a rubber band power system to the car
that will propel the car as far as possible on the floor.
- The students should be given a choice of 6 different types
of rubber bands. These rubber bands should cover a wide variety
of lengths and thicknesses.
- Using the possible rubber bands, the students should make
a scientific decision on the best rubber band to use for their
car.
- Also, the student can use multiple rubber bands or connect
the rubber bands if desired.
Day 5
On the last day of the lesson, there will be a tournament to
find out which group designed a car that can go the furthest.
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