Kicking
the habit, virtually
Page 3
...physiologic
data such as heart rate and sweat gland activity as well as base-line
information on craving and mood.
From there, the program
randomly sends you to one of two rooms. One room contains a table
laid out with bottles of beer, packs of cigarettes and a burning
cigarette resting in an ashtray. Before the session begins, a
therapist can program the specific brand of cigarette you use
so a familiar pack appears on the table. On a side table along
the wall is a large pot of coffee. On the way out there is a mini
bar with the sound of ice clinking in glasses and bottles of alcohol
arranged neatly on the shelves. Bordnick and Graap hope to add
olfactory cues to accompany the images you see as you move through
the rooms. The goal is to have the smell of cigarette smoke waft
towards you as you walk past the table, followed by the smell
of coffee brewing as you approach the far wall.
The other room contains
a virtual party with three groups of people in a living room holding
beer bottles and cigarettes and talking. Upon entering, the first
group approaches you, asking questions and making small talk.
Others discuss smoking and offer cigarettes.
Ultimately, you’ll
experience all three environments — the neutral room, the
inanimate objects room and the virtual party. After a stay in
each room, your physiological responses are monitored and you
again rate your craving to smoke by answering a series of questions.
During the study, Bordnick
had people reaching for packs of virtual cigarettes while using
the program. This convinced him that the virtual environment had
the potential to elicit cravings. It turns out he was right. The
final results show that you can induce nicotine craving in a virtual
environment. The study is currently in press at the Addictive
Behaviors journal.
Now
that their research has revealed that the program can elicit cravings,
Bordnick and Graap hope to design a program that can reliably
induce cravings. From there, the program could also be used to
test pharmaceuticals developed to reduce cravings for cigarettes.
After
her success with virtual reality and phobias, Rothbaum also saw
the potential of using the technique for addictions. Last summer,
she received a separate grant with Virtually Better to test...
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