Creativity & Innovation Hub Guide
BU students across fields of study will benefit from learning how to think in new ways, imagine new possibilities, take new approaches, and/or make new things. Creative activity is a source of deep human satisfaction and common good. In addition, the ability to generate and pursue new ideas is quickly becoming a prerequisite for entry into the skilled workforce, which places a premium on applicants’ creative skills and potential for contributing to creativity’s more applied offspring, innovation. BU graduates should understand how the creative process moves from need or desire to design to draft to redesign to execution; they will have personal experience of taking risks, failing and trying again; and, in this way, they will have developed the patience and persistence that enables creativity to come ultimately to fruition. Hub Curriculum Guide
Courses and cocurricular activities in this area must have all outcomes. If you are proposing an OSC course or if you want to learn more about these outcomes, please see this Interpretive Document. Interpretive Documents, written by the General Education Committee, are designed to answer questions faculty have raised about Hub policies, practices, and learning outcomes as a part of the course approval process. To learn more about the proposal process, start here.Learning Outcomes for Creativity & Innovation
References Kapur, M. (2012). Designing for Productive Failure. The Journal of the Learning Sciences., 21(1), 45. Raviv, D. (2004). Hands-on activities for innovative problem solving. Age., 9, 1.Area-Specific Resources
The following are assignments that faculty have developed to encourage students to develop creativity/innovation: Creativity and idea-generating activities can spark students’ imagination, and prompt them to thinking creatively about ways to approach a problem. Examples of such activities include: Ill-structured problems ask students to invent strategies for solving a problem with little structure/scaffolding to guide their thinking. Students work in collaborative groups or teams to understand the problem and propose solutions. Problems may not have an obvious solution, and so are open-ended and authentic to real world issues. Students identify and analyze the nature of the problem, determine what evidence and information they need to gather to define or understand the problem, and then utilize gathered data to come up with informed solutions. Design thinking structures students’ learning experiences around these core principles of design thinking. As a process of creative innovation, design thinking involves asking questions and gathering information related to an individual’s or society’s needs, generating multiple ideas for solutions to meeting those needs, prototyping artifacts and solutions, iterating designs based on user feedback, and producing a final product. Human-centered design thinking, a variation of the design thinking approach, emphasizes the role of human empathy throughout the solution design process, with an end goal of improving the quality of life for a given end-user or community. The purpose of design thinking is to create a viable product, or develop and implement solutions to a real-world problem. Throughout the design process, students learn to hone their creative skills by identifying constraints and determining criteria for successful solutions. To meet these goals, students must take into account not only what problem(s) to address, but to define the problem(s) in terms of the larger societal context, including limits to possible solutions. The goal of the design thinking challenge is to practice design thinking skills and how to structure the design process. Structuring the challenge into four stages (below) can help students focus their attention on the specific creative skills that need developing: Empower students to develop creative products and approaches by limiting the structure of learning experiences, and asking students to “fail productively” in their pursuit of problem solutions. Productive failure is a concept from learning theory that emphasizes the construction and retention of knowledge by asking learners to devise multiple approaches and solutions to ill-defined problems for which there is no single “right” answer. Productive failure, and other “invention” activities are well suited for exposing students to the skills and habits of mind for Creativity/Innovation, and engage students in the authentic ambiguity of real-world problem solving. Additional sample assignments and assessments can be found throughout the selected Resources section located above.Assignment Ideas
As you are integrating Creativity/Innovation into your course, here are a few questions that you might consider:Course Design Questions