Real-Time Multimedia Simulation

MET CS 733

This class examines core game engine techniques that form the basis for most modern computer games. Students will implement two games of their own, one built from scratch and the other using the OGRE 3D Rendering Engine. Topics covered include Windows & DirectX Programming, Game Engine Architectures, User Input, Sound, an introduction to 3D Games Architectures, Animation, Path Planning & Movement Control, Performance Optimization, and Networked Multiplayer Games.