ALPHASTAR: MASTERING THE REAL-TIME STRATEGY GAME STARCRAFT II- ORIOL VINYALS, GOOGLE DEEPMIND

  • Starts: 10:30 am on Monday, March 11, 2019
  • Ends: 12:00 pm on Monday, March 11, 2019
Games have been used for decades as an important way to test and evaluate the performance of artificial intelligence systems. As capabilities have increased, the research community has sought games with increasing complexity that capture different elements of intelligence required to solve scientific and real-world problems. In recent years, StarCraft, considered to be one of the most challenging Real-Time Strategy (RTS) games and one of the longest-played esports of all time, has emerged by consensus as a “grand challenge” for AI research. In this talk, I will introduce our StarCraft II program AlphaStar, the first Artificial Intelligence to defeat a top professional player. In a series of test matches held on 19 December, AlphaStar decisively beat Team Liquid’s Grzegorz "MaNa" Komincz, one of the world’s strongest professional StarCraft players, 5-1, following a successful benchmark match against his team-mate Dario “TLO” Wünsch. The matches took place under professional match conditions on a competitive ladder map and without any game restrictions.
Speakers:
Oriol Vinyals, Google DeepMind
Audience:
public
Address:
Kilachand Center, 610 Commonwealth Ave
Room:
Colloquium Room 101
Fees:
free
Registration:
http://www.bu.edu/hic/2019/03/01/alphastar-mastering-the-real-time-strategy-game-starcraft-ii/
Contact Organization:
Hariri Institute for Computing
Contact Name:
Keith Ward
Contact Phone:
6173588519

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