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Tweening

Most simple animation in Flash is done using a process known as tweening. Tweening is short for "in between" because it refers to filling in the frames between two keyframes so that a graphic displayed in the first becomes the graphic displayed in the second.

For example, suppose you wanted to animate the changes the circle in the previous set of images goes through.

Traditional "frame by frame" animation would require that each of the in-between frames, starting with the circle on the left and changing color, shape, location, and transparency, be hand drawn. Flash tweening can generate the frames automatically.

Tweening can be applied to several properties of an object, including motion, shape, color, rotation, size and skew. The movie below shows tweening as applied to the set of keyframes in the previous set of images.

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NIS  |  OIT  |  Boston University  |   October 24, 2002