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Fireworks: Creating Navigational Graphics
 
 
 
    Our Project
 
 
 
    Up State Graphics
 
 
    Over State Graphics
 
 
 
 
    Down State Graphics
 
 
 
    Slicing
 
 
 
 
 
    Intelligent Navbar
 
 
    Integrate with DW
 
 
 
 
    Also See
   
   
   

Symbol editing

Let us now edit the symbol and give it a pleasant look. If you want to open a symbol for editing you just need to double-click on one of the instances. The symbol will be in its own window and you can edit it just like other objects.

Select the symbol and set its fill properties in the fill panel. We want the fill to be solid and red (#FF0000). We need not set any other properties in the fill panel.

Remember that you can switch all the panels on and off via the Window menu.

The stroke for the symbol should be set to none. That means that no additional outline is created around the fill of the symbol.

You can select the properties for the stroke from a list box that opens when you click on the icon next to the current selected list item.

To give our indicator a three dimensional look we will apply an inner bevel effect from the effects panel.

We will set the bevel to be smooth, the other values are the default values that Fireworks suggests.

When we finish editing the symbol we need to close the editing window. If you look at the title bar of the window you can see that Fireworks treats symbols as their own .png files. Since these files are in the library we do not have to save or name them, Fireworks manages these actions automatically.

Frame 2 - the 'over' state of the navigational buttons now should look like this:

HANDS ON:
Give your symbol the look as defined by above panels:
-  fill color #FF0000, solid
-  stroke: none
-  effect: inner bevel, smooth

 

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NIS  |  OIT  |  Boston University  |   October 24, 2002