Fireworks bitmap objects
Before we begin our exploration of the editing capabilities that Fireworks
offers for digital images, let us have a look at the terminology that we will
use during this tutorial. We will follow the terms as they are used in the Macromedia
Fireworks Manual so you will be familiar with them as you might read a little
more at a later time.
Fireworks' strength is to combine vector objects with bitmaps i.e.,
we can handle both scalable objects and pixelated objects within
the same application. For Vector objects all size and outline are
described mathematically. Vector objects are assigned properties
which are rendered before the object is displayed. Since the rendering
of the objects is on the fly we can scale them without losing any
quality of display. The only restriction about resolution is the
ppi resolution of the canvas.
Bitmap objects are like mosaics. They consist of a finite number
of squares which have color values assigned to them. The resolution
depends upon the way a bitmap was created. For color images that
will display on a screen a resolution of 72 ppi to 92 ppi seems
sufficient, since monitors don't show more pixels than that. Any
finer resolution would only inflate the file size without bringing
any visible quality increase.
Bitmap tools in Fireworks are used to edit existing bitmap images,
especially digital photos and scans. The first part of this tutorial
will deal with the basic manipulation techniques namely sizing and
cropping. Before we start in on that let's talk about a few terms,
just as a reminder.
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