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Editing bitmap objects
Fireworks allows you to edit bitmaps at any time using the bitmap
tools. But first we have to mention that there has to be a bitmap
in the fireworks document to be worked on. If you try to use bitmap
tools without having a bitmap object Fireworks will display the
a special cursor that shows that the current tool selection is invalid.
If it is a bitmap drawing tool Fireworks will actually create a
new bitmap object.
Whenever
you select a bitmap object in Fireworks, such as imported JPEG or
GIF files, the property inspector shows that a bitmap is selected.
Fireworks MX has the capability of modeless editing. Whenever you
choose a bitmap tool, it will only apply to existing bitmap objects.
If there is no bitmap object and a drawing tool from the bitmap tool
section is selected, Fireworks creates a new bitmap object. In case
of multiple bitmap objects you need to select the object you want
to work on with the selection pointer before using the bitmap tools.
When you use bitmap tools you have to be aware of the following
things:
- Drawing, erasing, adding, moving pixels will be a permanent
change to the pixels in the bitmap. Undo works only via the history
panel as long as the document is open.
- Objects created with bitmap tools are bitmaps and turn into
pixels that are part of the existing bitmap object. The object
as such is not an object with distinct parts and the changes become
irreversible.
- Effects applied to a bitmap via the Filters menu are applied
and the bitmap is permanently changed. Again, the only way to
restore the bitmap is the history panel. This also is only possible
as long as the document is open and the history panel still contains
the protocol of all steps taken. After saving the document, the history panel
is cleared and the change is irreversible.
- You can convert any vector object to a bitmap object. This process
is irreversible - with exception of the use of the history panel.
- In general there is no need to convert a vector object into
a bitmap object. The advantages of vector objects lie in the scalability
and editability throughout the work within a Fireworks document.
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