|
|
 |
Applying fills, strokes, live effects
Prior to applying fills and strokes, you need to select
the object. As soon as the object is selected, its properties appear
in the object properties panels. Let's look at a simple object:
| |
In the following table you can see
the object's properties as they are displayed in the properties
inspector. |
| |
|
 |
We see that the object has a
solid fill applied, the edges of the fill are antialiased
and the texture setting is at 0%, which means that no texture
is applied.
Any of the properties can be adjusted by changing the values
in this panel. For example, to change the color we need only
click on the arrow in the color box and select a new color
from the swatches panel. |
| |
|
 |
The stroke panel reveals that I selected
a Pencil stroke that is black and 1 pixel wide. The rendering
setting is 1-Pixel-soft, which means that the stroke is anti-aliased
with the canvas and the fill.
If you look closely you can see the pixel in the tip display.
The up/down arrow symbol is next to the size box. On the bottom
the texture control is set to 0%, no texture. |
| |
|
Live effects are great ways to apply graphic and 3-D
effects to objects. They can be switched on and off with a simple
click and are fully controllable by the user. The object itself
is not changed and remains fully editable.
| |
I applied a drop shadow effect to
my simple object, which already makes it look much more interesting.
What about adding an inner bevel, to make it look like a button? |
| |
|
 |
Using the effects panel I applied
an inner bevel of 13 pixels which is smoothed and raised.
I also changed the stroke to none.
The object now looks different:

It has a nice 3D look, as if the image is lit
from the left upper corner. |
HANDS ON:
Change the properties of the basic shapes we created before. |
|