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Fireworks: Introduction
 
 
    Graphics Formats
 
 
 
 
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Applying fills, strokes, live effects

Prior to applying fills and strokes, you need to select the object. As soon as the object is selected, its properties appear in the object properties panels. Let's look at a simple object:

red circle with black stroke
In the following table you can see the object's properties as they are displayed in the properties inspector.
   
Fill Panel

We see that the object has a solid fill applied, the edges of the fill are antialiased and the texture setting is at 0%, which means that no texture is applied.
Any of the properties can be adjusted by changing the values in this panel. For example, to change the color we need only click on the arrow in the color box and select a new color from the swatches panel.

   
Stroke Panel The stroke panel reveals that I selected a Pencil stroke that is black and 1 pixel wide. The rendering setting is 1-Pixel-soft, which means that the stroke is anti-aliased with the canvas and the fill.
If you look closely you can see the pixel in the tip display. The up/down arrow symbol is next to the size box. On the bottom the texture control is set to 0%, no texture.
   

Live effects are great ways to apply graphic and 3-D effects to objects. They can be switched on and off with a simple click and are fully controllable by the user. The object itself is not changed and remains fully editable.

red circle with black stroke
I applied a drop shadow effect to my simple object, which already makes it look much more interesting. What about adding an inner bevel, to make it look like a button?
   
Effects

Using the effects panel I applied an inner bevel of 13 pixels which is smoothed and raised. I also changed the stroke to none.
The object now looks different:

It has a nice 3D look, as if the image is lit from the left upper corner.

HANDS ON:
Change the properties of the basic shapes we created before.

 

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NIS  |  OIT  |  Boston University  |   October 24, 2002