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Outline

I. Introduction

II. Digital media: What is it? Examples.

III. The difference between analog and digital media

A. Analog

1. An analog signal represents an infinite number of smooth gradations between given levels.

2. Most audio or video content you want to serve-- whether it's a video tape from a conference, a live video feed from a performance, or tape from a standard video camera-- exists in an analog format.

3. Traditional devices for playing back analog (such as speakers) audio use electrical or mechanical means to recreate these infinite levels

4. However, this introduces "noise" into the signal. It also means that each time the signal is copied, more noise is added so the quality of copies degrades.

B. Digital

1. computers operate in the binary world, so these levels must be assigned numbers in order for the computer to manipulate and display them.

The more data the computer generates about the original levels, the more accurate the digital representation will be. Similar to plotting points on a curve.

The more data, the more storage space and processor power is required.

Digital files can be copied infinite number of times without degradation because no noise is introduced.

iV. Compression

A. Removing data from a file to make it smaller. Uncompressed video can require up to 20MB/s. Uncompressed audio files can require up to

B. Compression can be done several ways

1. temporally - by tracking changes from frame to frame of the file over time

2. spatially - by generalizing large homogenous areas of the file instead of descibing each pixel of that area individually

3. filtering - removing data that is not vital to presenting the data; for example, inaudible frequencies in MP3 files.

V. Helix Producer

A. What is it

B. How to get it

C. Configuring

D. Encoding

E. Saving

VI. Tips for improving your digital audio/video

A. Source media

1. format: varying quality, VHS tapes are the lowest, Beta tapes the highest.

2. DV is becoming a more frequent option.

3. Creating vs. "repurposing" content.

B. Camera technique and/or things to beware of when using pre-existing content:

1. Short cuts rather than pans or zooms will translate into better digital video.

2. Well lighted, but not sharply lighted (soft lighting is best).

3. Simple backgrounds rather than complex details. If background is complex, situate subject far enough in front so the background blurs.

4. Transitions, fades, fast panning don't translate well on low-end computers or connections.

5. Pictures of images (video of a screen or slideshow) and subtitle are generally too small/blurry to be useful.

C. Other considerations:

1. Look for compelling subject material- don't put up video just to do it..

2. Consider whether video and audio are necessary, or if audio alone will serve the purpose.

3. Consider what is practical given your audience's network access.

VII. Next Steps: Publishing Streaming Media

 
 
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NIS  |  OIT  |  Boston University  |   October 24, 2002