The Stitched Wall Project
The virtual component of Cindy Ludlam’s thesis exhibition for her MFA in Sculpture was shown 6-9 pm, Friday April 26, 2002. The Stitched Wall Project was a virtual environment viewed on SCV’s Deep Vision Display Wall.
SC01 (Supercomputing 2001)
Gallery on the Grid and Spirited Ruins were shown over the Access Grid at SC Global at SC01 in Denver, Colorado November 12-15, 2001.
Boston Cyberarts Festival 2001
Gallery on the Grid

Over the Access Grid, groups of visitors at sites around the world can interact with both the art works and with each other through digital video streams, speech, audio, and other input methods.

SC2000 (Supercomputing 2000)
Dallas, Texas November 6-9, 2000.
Sherman Gallery Exhibition
Spirited Ruins was exhibited at the Sherman Gallery in the George Sherman Union at 775 Commonwealth Avenue on the Boston University campus from September 20 to October 8, 2000. The Opening Reception was on September 28 from 5-7PM.
Spirited Ruins was shown at Supercomputing in Portland, OR November 15-18, 1999. The conference focused on “the remarkable impact that high-end technology has had on the rest of the computing world.” Spirited Ruins was shown primarily on a two projector setup also used for Access Grid presentations. It also ran distributed in Boston, MA and on a SGI workstation in the Boston University booth and an ImmersaDesk in the Taiwan National Center for High-Performance Computing (NCHC) booth in Portland. Visitors were excited to explore the ruins and we demonstrated the ability to quickly incorporate new artistic or scientific models into the virtual space by adding a 3 Dimensional map of Taiwan into the space during the show.
Fall 1999 Internet2 Members Meeting
This meeting served “as a roadmap of all the elements to be addressed within the framework of completing the campus infrastructure and developing advanced networking applications” for Internet2. Spirited Ruins was shown for two days of demos on and ImmersaDesk at the show in Seattle, WA and interacting with sites in Boston and Washington, D.C. Live video was transmitted back and forth from Seattle to Boston and mapped onto objects in the virtual world. Live audio of a running fountain, activated by the virtual avatars at any of the three locations, was transmitted from Boston to the other sites.
Alliance Chautauqua 99 in Boston
Boston University hosted “Chautauqua” technology road show September 14-15, 1999. This program was sponsored by the National Computational Science Alliance (Alliance), but with a Boston focus. The Chautauqua program was designed to demonstrate to researchers, educators and students how emerging technologies and the developing National Technology Grid will change the way people communicate, learn, and conduct research and business in the 21st century.

In collaboration with this event, HiPArt hosted an opening reception for Spirited Ruins on Wednesday, September 15, and presented a seminar on High Performance Computing in the arts on Thursday, September 16. The later seminar occurred just as hurricane Floyd hit the eastern seaboard but we persisted and many people braved the weather to stay through the whole day’s activities.

This opening showcased the addition of physical sculptures interacting in both directions with the virtual world of Spirited Ruins. For example, huge musical horns would play in the real world when they were activated in the virtual world and vice versa.

SCV Summer VR Workshop
We offered a SCV Summer VR Workshop on “Virtual Reality Techniques for Scientific Visualization” June 17-18, 1999. This workshop was aimed at faculty, students, and other scientists interested in VR facilities such as the CAVE and Immersadesk as a tool for scientific research, including computational steering, data exploration and evaluation, presentation and education.

The workshop was extremely successful and was full within 24 hours of its announcement.

Boston Cyberarts Festival 1999
A prelude of our newest installation, “Gateway to Spirited Ruins” was presented at the Boston Cyberarts Festival from May 1-15, 1999 here on the Boston University campus. Our Laboratory for Immersive Virtual Environment (LIVE) was open for twenty-five hours and many people came to immerse themselves in the new environment.
ArtWorld ran from November 7-13, 1998 in Orlando, FL at SC98, the 10th Anniversary SC conference. The conference focused on networking, distributed computing, data-intensive applications, supercomputing, scalable computing and other emerging technologies; many of which ArtWorld demonstrates. ArtWorld ran at three sites on the show floor, including the Alliance booth and via a head-mounted display, as well as in Boston and at the University of Iowa. A brand new associated SciWorld environment was introduced and allowed Luis Cruz-Cruz to give a remote lecture to various groups on the show floor in Orlando from the Immersadesk in Boston; this was extremely effective. Several new avatar designs were also introduced for the conference.
Boston Virtual Reality Group Meeting
On Thursday, October 15, 1998, the ArtWorld programming team of Glenn Bresnahan, Erik Brisson and Robert Putnam hosted a talk on and demo of ArtWorld for the Boston Virtual Reality Group. Group members were very interested and kept the team late with questions and discussion.
The purpose of the Boston Virtual Reality Group is to provide an ongoing venue for developing virtual environments as well as a forum for bringing scientists and developers together with VR enthusiasts/potential users.
Internet2 1998 Fall Meeting
At the Internet2 1998 Fall Meeting in San Francisco, CA from September 26-29, ArtWorld was on display for two full days. It ran on Immersadesks in San Francisco and Boston, a CAVE at NCSA and a workstation in Boston simultaneously. This meeting focused on technical issues in making the next generation Internet2 project a working reality.
HPDC-7 Conference
ArtWorld went to Chicago, IL for the HPDC-7 conference from July 28-31, 1998. HPDC-7 focused on presenting the latest research on the use of networked systems for high-performance computing. The participating ArtWorld demo sites were Immersadesks in both Chicago and Boston and also a workstation with a 3D mouse in Boston.

Localized telephony, allowing participants at each of the three sites to talk to one another, had been added to ArtWorld and was first demonstrated here. Each avatar’s voice comes from the position of the avatar’s mouth and can only be heard by other avatars in the same room.

ArtWorld Boston University Opening
The Scientific Computing and Visualization group of Boston University held an Opening on July 9, 1998 to honor the artists who contributed their work to ArtWorld. This opening was also open to the general public and most of the artists attended along with a large number of other visitors and several reporters. Articles in the BU Bridge newspaper and Mass High Tech newspaper appeared following the opening. ArtWorld was running simultaneously on an Immersadesk in Boston, MA and a CAVE at the National Center for Supercomputing Applications (thanks to NCSA’s Tom Coffin) as well as a BU SGI workstation equipped with a 3D mouse.

Several additional rooms were added to the demo at this point so that viewers could go outside and visit the Martian landscape or visit a special installation done by the husband and wife team of Richard and Deborah Cornell.

Alliance’98 Conference
ArtWorld was first demonstrated at the National Computational Science Alliance conference, Alliance’98, in Champaign, IL from April 27-30, 1998. Alliance’98 was the premier gathering of all the institutions and organizations served by or partnering with the Alliance. ArtWorld ran simultaneously on Immersadesks in both Champaign, IL and Boston, MA. Preparations to get it fully working went to the last minute but the demo was a great success.