Graphics Programming using OpenSceneGraph (Hands-on)

OpenSceneGraph (OSG) is a well-established open source scene graph toolkit supporting high-performance 3D graphics, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modeling. Written entirely in Standard C++ and OpenGL, it runs on a variety of operating systems including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris and FreeBSD. It supports large databases, particle effects, shadows, texture map font rendering, bulk culling and many other advanced rendering functionalities.

This tutorial will present a hands-on introduction to OpenSceneGraph. We will learn how to draw basic geometric objects, load a scene from a file, manage the scene with transformations and apply various rendering effects. Working knowledge of C or C++ in a Linux environment is required to attend this course.

If you try to sign up for this tutorial and find that it is full, please send email to and we will do our best to accomodate you.

Ekaterina Oleinik, Shared Infrastructure - Scientific Programming & Applications
Friday, February 15, 2013 from 10:00 AM to 12:00 PM
Charles River Campus - MCS Information Services & Technology room B27 (111 Cummington Mall)