OpenGL Graphics Programming (Hands-on)
OpenGL (Open Graphics Library) is a software interface to graphics hardware. The interface consists of over 250 different function calls which can be used to draw complex two and three-dimensional scenes from simple geometric primitives such as points, lines, and polygons. There are also routines for rendering the scenes with control over lighting, object surface properties, transparency, anti-aliasing and texture mapping. OpenGL is designed as a streamlined, hardware-independent interface to be implemented on many different graphics hardware platforms. It is the most widely used, supported, and best documented 2D/3D graphics API.
This hands-on tutorial will give an introduction to graphics programming using OpenGL, We will cover the basics of: interfacing with the windowing system, color, lighting, surface properties, texture mapping, and transforms. Working knowledge of C or C++ in a Linux environment is required to attend this course.
If you try to sign up for this tutorial and find that it is full, please send email to firstname.lastname@example.org and we will do our best to accommodate you.