Graphic Design Electives
The Boston University School of Visual arts is committed to educating students about the latest developments in interactive Graphic Design. Graphic Design majors can enhance their knowledge of traditional print media with exposure to a variety of media creation methods and platforms.
|AR 526||Video Art||4cr|
|AR 527||Drawing into Animation||4cr|
|AR 573||3D Design and Computer Animation||2cr|
|AR 576||Multimedia Design||2cr|
|AR 577||Editorial Publication||2cr|
|AR 581||Web Design||4cr|
|AR 587||Information Design||2cr|
|AR 597||Experience Design||2cr|
3D Design and Computer Animation
A Project-based introduction to 3D design and animation using state-of-the-art software. Students are introduced to basic concepts and techniques of 3D modeling and animation.
Drawing into Animation
Drawing into Animation provides a convergence of contemporary performance, dance, music, new media and visual arts projects that draw artists from across many traditional disciplines. The course will equip students with an understanding of how time based thinking can provide a natural extended practice for projects originating in traditional core visual arts practices (such as painting, sculpture and printmaking). Students will translate ideas through story boarding and scripting, drawing concepts that range from informal sketches to full narrative graphic novels. Stop motion will be taught for sculptural ideas and time-lapse photography for painting and mix media production.
A hands-on, project-based introduction to editorial and publication design, with emphasis on the use of the grid as an organizing creative principle. Typography and image are discussed as students design, print, and bind their own books.
Students with study the design of interactive experiences in physical space. Emphasis will be on designing usable, interactive environments for mobile devices, social networks, museum displays, and full scale architectural spaces. Work will be generated and discussed in terms of: concept development, media production, prototyping, and implementation. Students will use Illustrator, Photoshop, After Effects, Flash/Actionscript, Processing, OpenFrameworks, and Objective C to design context specific interactions.
Students will explore ways of graphically structuring information in static and dynamic formats, while learning to process, organize, and ultimately visualize complex quantitative information. Focus is on information graphics that reveal multiple hierarchies of data, through which new relationships/ perspectives are made visible. Representation (determining an appropriate form language for an idea) and narrative structure (main organizing principle) are the frameworks that will be studied in order to create precise, clear, legible, and efficient communication.
An introduction to the methods and processes of creating motion graphics for broadcast and cinema. Students utilize design elements such as type, image, framing, pacing, rhythm, sequencing, and sound to create graphic communications in analogue and digital formats, while learning Adobe Flash and After Effects.
Students will explore the practical and theoretical aspects of narrative and non-narrative film-making. They will produce both types of films, exploring narrative through historical and documentary forms and non-narrative through experimental works. Presentation of experimental work is not limited to the screen; installation and video art as a sensory experience will also be explored.
Emphasis will be placed on editing, and how visual images, sounds, pacing, sequencing, and camera perspective impact a film’s meaning and content.
This course immerses students in the process of planning and designing websites, using a structure similar to that of most Internet strategy and web design firms. Focusing on tasks and deliverables from project definition to site structure, the course reviews the tools and fundamentals the web from a design perspective.