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IS&T SCV Tutorial - OpenGL Graphics Programming
OpenGL (Open Graphics Library) is a software interface to graphics hardware. The interface consists of over 250 different function calls which can be used to draw complex two and three-dimensional scenes from simple geometric primitives such as points, lines, and polygons. There are also routines for rendering the scenes with control over lighting, object surface properties, transparency, anti-aliasing and texture mapping. OpenGL is designed as a streamlined, hardware-independent interface to be implemented on many different graphics hardware platforms. It is the most widely used, supported, and best documented 2D/3D graphics API. This hands-on tutorial will give an introduction to graphics programming using OpenGL, We will cover the basics of: interfacing with the windowing system, color, lighting, surface properties, texture mapping, and transforms. Working knowledge of C or C++ in a Linux environment is required to attend this course.
When | 10:00 am to 12:30 pm on Thursday, February 14, 2013 |
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Building | 111 Cummington Mall |
Room | B27 |
Contact Email | scv-tutorial@bu.edu |
Fees | Free |
Open To | Students faculty staff |
Speakers | Katia Oleinik |